The Odeon project was initiated as a coorporation between the Technical University of Denmark (Dpt. of Acoustic Technology) and a group of consulting companies in 1984 with the purpose of providing reliable prediction software for room acoustics. The years invested in the Odeon development has provided a reliable yet easy to use room acoustics prediction software. Today Odeon is used for a wide range of applications [1].
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Release of Odeon 10.0 [4]. Odeon 10 includes support for array loudspeakers and beam steered arrays (Auditorium and combined editions) and calculation of one and two point diffraction around objects according to A.D. Pierce. There are also improvements to the Extrusion modeller and the Odeon editor has been greatly enhanced.
Odeon A/S moves to new premises at SCION, DTU and starts selling the software directly with Brüel & Kjær as secondary sales channel. A new type of hardware lock is introduced for upgrades to version 9.1 and 9.2 [5]
Release of Odeon 9.0 [6]. This version includes transmission through walls and improved diffraction handling. Professional audio formats are supported for auralization and quality of auralisation is improved. A new 3D Direct Sound display is particularly useful for the design of loudspeaker systems.
Release of Odeon 8.0 [7]. This version includes new calculation principles namely the Reflection Based Scattering method and Oblique Lambert for better handling of scattering. Support for the new open Common Loudspeaker Format (CLF).
Release of Odeon 7.0 [8], including an initial version of the Odeon Extrusion modeler for graphical modeling of geometries, the Odeon GIF animation Workshop for editing of animations, Surround auralization based on Ambisonics Techniques, multi surface source for improved modeling of industrial noise sources and a few improvements to the parametric modeling language.
Release of Odeon 6.5 [9], Intensity decay curve for echo tracking, graph for comparison between measured and simulated parameters, improved modeling language for faster modeling, support for layers in the geometries when modeled in Odeon's own format and when imported from a CAD drawing.
Release of Odeon 6.0 [10], with improved geometry debugging, streaming convolution for nearly real-time auralization, enhanced tools in Quick estimate, Directivity plot editor. New utility for calculating delays an levels in a loudspeaker system according to the HAAS effect etc.
Release of Odeon 5.0 [11], with improved graphing, printer dialogs etc.
Release of Odeon 4.2 with improved calculation algorithms for early reflections. Angle dependent absorption and OpenGL displays for improved visualization of the rooms. A material editor is added to the material list. The modeling language is extended, and it is now possible to model shapes like Box, Cone, Cylinder, and Dome using a single line of code. Coordinate manipulation is extended in order to allow flexible use of these shapes and reuse of other geometries.
Release of Odeon 4.0 [12] which includes desktop auralization.
Introduction of parametric modeling language and further development of Odeon 3.x.
Verification of Odeon 3.0, conducted by ELSAM PROJECT DK. Release of Odeon 3.1 [13] for Windows95/NT.
Project with ELSAM PROJECT DK developing algorithms for modeling of large sound sources for use in industrial environments [14].
Odeon 2.5 participated in the'International Round Robin on Room Acoustical Computer Simulations', conducted by PTB in Germany (Results were presented at the ICA conference in Trondheim 1995). Odeon was one of three programs out of 16 to be judged 'Unquestionably reliable in the prediction of room acoustical parameters'.
Release of Odeon 2.5, allowing multiple active sources. Release of Odeon-Sound software for auralization using hardware from t. c. electronic (DK).
Release of Odeon 2.0.
Release of Odeon 1.0 and test with measured data (Royal Festival Hall, London).
Use of Odeon in architectural competition for design of an opera house (Compton Verney, winning proposal).
Introducing hybrid models for more reliable results and faster calculation.
Development of ray tracing models.
Links:
[1] http://www.odeon.dk/room-acoustic-applications
[2] http://web.kyoto-inet.or.jp/org/orion/eng/hst/greek/herodes.html
[3] http://web.kyoto-inet.or.jp/org/orion/eng/hst/greek/herodes.html
[4] http://www.odeon.dk/news-odeon
[5] http://www.odeon.dk/version-9.1-9.2
[6] http://www.odeon.dk/Odeon-version-9.0
[7] http://www.odeon.dk/odeon-version-8
[8] http://www.odeon.dk/odeon-version-7
[9] http://www.odeon.dk/odeon-version-65
[10] http://www.odeon.dk/odeon-version-6
[11] http://www.odeon.dk/odeon-version-5
[12] http://www.odeon.dk/odeon-version-4
[13] http://www.odeon.dk/odeon-version-31
[14] http://www.odeon.dk/industrial-noise